No Starch Press 9781593277253

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Electronics for Kids

Play with Simple Circuits and Experiment with Electricity!

By Oyvind Nydal Dahl

Why do the lights in a house turn on when you flip a switch? How does a remote-controlled car move? And what makes lights on TVs and microwaves blink? The technology around you may seem like magic, but most of it wouldn't run without electricity.

Electronics for Kids demystifies electricity with a collection of awesome hands-on projects. In Part 1, you'll learn how current, voltage, and circuits work by making a battery out of a lemon, turning a metal bolt into an electromagnet, and transforming a paper cup and some magnets into a spinning motor. In Part 2, you'll make even more cool stuff as you:
  • Solder a blinking LED circuit with resistors, capacitors, and relays
  • Turn a circuit into a touch sensor using your finger as a resistor
  • Build an alarm clock triggered by the sunrise
  • Create a musical instrument that makes sci-fi sounds
Then, in Part 3, you'll learn about digital electronics - things like logic gates and memory circuits-as you make a secret code checker and an electronic coin flipper. Finally, you'll use everything you've learned to make the LED Reaction Game - test your reaction time as you try to catch a blinking light! With its clear explanations and assortment of hands-on projects, Electronics for Kids will have you building your own circuits in no time. Be sure to pick up the Electronics for Kids electronic parts bundle that are used with the projects in this book here (P/N: 2244720).

Table Of Contents

PART 1: Playing with Electricity
    Chapter 1: What Is Electricity?
    Chapter 2: Making Things Move with Electricity and Magnets
    Chapter 3: How to Generate Electricity
PART 2: Building Circuits
    Chapter 4: Creating Light with LEDs
    Chapter 5: Blinking a Light for the First Time
    Chapter 6: Let's Solder!
    Chapter 7: Controlling Things with Circuits
    Chapter 8: Building a Musical Instrument
PART 3: Digital Electronics
    Chapter 9: How Circuits Understand Ones and Zeros
    Chapter 10: Circuits That Make Choices
    Chapter 11: Circuits That Remember Information
    Chapter 12: Let's Make a Game!
Appendix: Handy Resources

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